New PSX emulator called DuckStation

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^Ripper
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New PSX emulator called DuckStation

Post by ^Ripper »

I have tried out a newer PSX emulator called DuckStation and it looks pretty good compared to ePSXe.
More modern and has a few tricks to make the game look even better.

To get it, go to https://github.com/stenzek/duckstation# ... nd-running

Be sure to also download the Visual C++ runtime. if you get an error about "vcruntime140_1.dll" missing.

Download the PSX bios files here: https://mega.nz/file/WdAHCJYZ#3s8hGvAtd ... Dx1WigOfOM
Copy the "scph550x.bin" bios files to your "Documents/DuckStation/bios/" folder.

Run DuckStation and go to Settings -> Bios Settings
Bios selection:
NTSC-J select the "scph5500.bin" file.
NTSC-U/C select the "scph5501.bin" file.
PAL select the "scph5502.bin" file.

Now for the graphics, here is a breakdown on what setting does what and to make it better.
Duckstation_Settings1.webp
1) 1:1 Normal image
2) Enable PGXP geometry fixes
3) Increase internal resolution by 5x (1080P)
4) True color rendering instead of dithering.
5) 16x SSAA resampling to get rid of the jagged edges.
6) xBR filtering to make it less blocky.
7) Enable the PGXP Z-Buffer option.

Now 2 and 3 make the most impact in getting rid of flicker and fixing geometric distortions that are normal for PSX games.
It also boosts the resolution of objects, so running the emulator at 1080P will make it more crisp.
16x SSAA is mostly overkill so choose whatever SSAA you want.
xBR is for the ones who want less blocky objects, nearest neighbour if you want to preserve the blocky pixel feel.
And then there is the Depth-Buffer (Z-Buffer) option.
Its a bit mixed as it fixed A LOT of distortions and graphical glitches (especially missing objects) but it creates a few errors as well.
Still i recommend turning it on.

Here's another one showing the differences.
Especially the signs that are wrong in the game and fixed by the "PGXP Depth-Buffer"
Duckstation4.webp
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