2 bernaut: Спасибо!
Squirrelsquid wrote:only thing I dislike is, how her eyes look. kinda not gallyish imo. not cat like enough I think
Vendigo wrote:the facial features are a bit too adult, the eyes could be a bit larger and shifted lower. *edit* not as much as to make her look manga-like. More like Christina Ricci or Katie Holmes or Summer Glau type proportions.
I've made them
asian, not cat-like or manga-like. Also, I'm making a
GLO version (v1-10) - she looks
completely adult there. Moreover, I'm trying to make a something close to a real human facially - that was the whole point of the project!
I've watched about 100 000 photos, chosen about 5000 of those looking close to Alita, categorized them, studied them, and came up with the idea how this thing should look. At least, facially.
That was the aim, not the modeling or anything else. At least, now I know how she may look in a real person equivalent.
However, the face still isn't close enough to what I want her to look. Anyway, I won't change it further - consider it done and decided.
Vendigo wrote:You said you used Z-brush, do you have other 3D packages?
Yes, I use a lot of stuff:
ZBrush 3.5r3 - detalization
3ds Max 2011 - lowpoly modeling, lowpoly unwrap, materials, scene, rendering (mental ray), everything else - the main application, generally
UV Layout pro - unwrapping complicated objects
xNormal - baking textures
Photoshop and Inkscape - textures. Yes, most of them are vector-drawn manually.
Composite 2011 (previously known as Toxik) - pass composition, post processing, output
I didn't want to make this topic as crappy as the previous one, so I'm showing the ZBrush screen only when everything is already decided, done as perfect as possible, and I'm not going to return to that step.
The template painting - the hardest part, I'd say that it's insanely hard - I've redone it more than a hundred times!
The problem was that YK's detail lines look good only in 2d. In 3d using the same marking breaks everything and looks bad from different angles.
So, a most of the details on the model are my improvization, while still trying to stay as close to the original as possible.
zbfinalpaint1.jpg
zbfinalpaint2.jpg
zbfinalpaint3.jpg
And here are the highpoly details in big resolution.
Only one half of the model is detailed, because it's perfectly symmetrical and there is no need to do another part - the details will be simply mirrored in Max.
zbfinal2.jpg
zbfinal3.jpg
zbfinal4.jpg
zbfinal5.jpg
zbfinal6.jpg
zbfinal7.jpg
zbfinal8.jpg
zbfinal9.jpg
zbfinal10.jpg
