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Re: Artistic influence in BAA
Posted: Thu Apr 02, 2009 10:28 pm
by moooV
[OFFTOPIC]
Coincidence in name?
http://www.kaosstudios.com/
[/OFFTOPIC]
Check this out. I thought, that YK has drawn Hitler's face on a mars face mountain in GLOv3, but here it is. o_0

Re: Artistic influence in BAA
Posted: Fri Apr 03, 2009 12:22 am
by hepar
I thought he drew blown-up martian face, but it's already blown-up.
BTW I don't know, why did he named martian nacists "Neo-third reich", not the "forth reich" which is more obvious.
Re: Artistic influence in BAA
Posted: Tue Apr 14, 2009 10:25 am
by Dream
4th Reich sounds like an evolution and a big step in another direction. "neo 3rd Reich" is probably more about redoing the 3rd Reich as it was.
Re: Artistic influence in BAA
Posted: Tue Apr 14, 2009 10:57 am
by Sergio Nova
Dream wrote:4th Reich sounds like an evolution and a big step in another direction. "neo 3rd Reich" is probably more about redoing the 3rd Reich as it was.
Also, if the settlers are descendants of the Nazis who escaped to Mars (that is not yet confirmed, but it is an interesting paralel), Neo-Third Reich remits directly to them.
Re: Artistic influence in BAA
Posted: Tue Apr 28, 2009 10:06 pm
by moooV
I've seen an interesting BBC movie about an asteroid impact, but I still have not found it.
I've found only a tiny part of it on youtube.
Take a look (in HD, of course):
http://www.youtube.com/watch?v=_UElKiKVfpA
The idea is: if something like Ixchel (GLOv8) hits the earth, there won't be any nuclear winter. There just won't be anything at all left on earth, except the most primitive bacterial life forms. =)))
Re: Artistic influence in BAA
Posted: Sat May 02, 2009 3:13 pm
by vilma21
ah yes that was a fine program abouit that the fire vapor will sterilize the world .only bactiera left in trapd'water hidden in salt will servive. yea it was pretty cool.
Re: Artistic influence in BAA
Posted: Sat May 02, 2009 10:04 pm
by Dream
Is the asteriod in gunnm as big as that? The thing in the video looks as big as Japan. But you only need one something 1/10 this size to actually eradicate the country. I think.
Re: Artistic influence in BAA
Posted: Mon May 11, 2009 4:58 pm
by moooV
This is a huge offtopic, but I just don't know where else to post it. o_0
There are rare times when I go for a walk. 2 days ago, while having a walk, I've noticed some buildings, which are painted (decorative painted, these are not patched cracks) with a pattern similar to tiphares's surface. o_0
Take a look:
Am I seeing things? o_0
Re: Artistic influence in BAA
Posted: Wed Jul 14, 2010 7:47 pm
by Cailon
Ah found it! The real reference-thread finally!
Do we have any Gundam Fans here? Look, this battle station here looks like Vaina Barietsu (second form of the Jovian "Warman 609"). Can anyone maybe tell us if there is a Gundam story revolving around this one?
Btw, the pic is out of the artbook "Morishita Naochika - Hagane Bito" which has lot's of Mecha pic's in it. Unfortunately mostly Gundam though
(I don't like gundam-style mechas)
Re: Artistic influence in BAA
Posted: Thu Jul 15, 2010 2:20 am
by Sergio Nova
Cailon wrote:Ah found it! The real reference-thread finally!
Interesting, indeed!
Re: Artistic influence in BAA
Posted: Tue Nov 23, 2010 8:02 pm
by moooV
I was reading an article about Intel tech, and came across this name. Then I've remembered that an opposite to Tiphares city, which pumped water was called Gesher, which was below the city of Binhar, which is opposite to Ketheres.
The only thing I could find is that it
means a "bridge" in hebrew. I wasn't surprised it's from hebrew (intel uses hebrew code names quite often), also because Salem and Jeru are Jerusalem.
Googling "binhar" gave me nothing, only some arabs' profiles in social networks, who have the same name.
There has to be something behind it - YK uses a lot of underlying references anyway.
Re: Artistic influence in BAA
Posted: Tue Nov 23, 2010 11:12 pm
by Sergio Nova
Actually, the city opposed to Tiphares is Nezher.
Also, names like Tiphares, Nezher, Binhar and Ketheres are not Kishiro's, but invention of American translators.
Re: Artistic influence in BAA
Posted: Tue Nov 23, 2010 11:17 pm
by moooV
Sergio Nova wrote:Actually, the city opposed to Tiphares is Nezher
Such a stupid mistake!
Sergio Nova wrote:Also, names like Tiphares, Nezher, Binhar and Ketheres are not Kishiro's, but invention of American translators.
I thought that only Tiphares and Ketheres were, but there is no information on the cities on the other side, so I've assumed it's their original names. Anyway, that was quite underthought.

Re: Artistic influence in BAA
Posted: Wed Nov 24, 2010 12:19 pm
by Sergio Nova
moooV wrote:
Googling "binhar" gave me nothing, only some arabs' profiles in social networks, who have the same name.
Transcribing Hebrew has always been problematic.
In Wikipedia you will find
Tiferet,
Keter,
Binah and
Netzach.
I am seriously thinking about retaking my campaign:
Latin for all! One world, one written code.

Re: Artistic influence in BAA
Posted: Wed Nov 24, 2010 9:54 pm
by Cailon
I never noticed that they where renamed in the english version. My edition says the opposite spaceport is called
Zig, the opposite sky-city is called called
Gurat. Since they kept Jeru and Zalem, I assume they're the real names.
So where's the exact opposing point to St. Louis/Scrapyard City on the earth anyway?
By the way, while
Jacob's Ladder normally is considered to be the stairway to heaven, I saw a movie called
Jacob's Ladder some time ago, which depicted it more like a ladder to hell. The movie came out 1990 so YK could have been influenced by this one, too. The elevator towards Jeru/Tiphares is a ladder to both heaven and hell, indeed.^^
Re: Artistic influence in BAA
Posted: Thu Nov 25, 2010 1:44 am
by Sergio Nova
Cailon wrote:I saw a movie called
Jacob's Ladder some time ago, which depicted it more like a ladder to hell.
A movie by
Adrian Lyne? That is problematic. His only good film, as far as I have seen, is
Lolita. Actually, he made the impossible.
Kubrick had destroyed a great novel, and
Lyne made a wonderful adaptation.
But movies like
Flashdance (what a trash),
9½ Weeks (disgusting, it is a story showing how to destroy someone you love),
Fatal Attraction (cliché after cliché, besides a stupid moralism) and
Indecent Proposal (for God's sake) destroy anyone's résumé.
I simply had never heard about
Jacob's Ladder. I will check it.
Re: Artistic influence in BAA
Posted: Sat Jan 22, 2011 12:19 pm
by Cailon
@Sergio:
I realize that "Jacob's Ladder" is the only Adrian Lyne movie I know...
An opposite reference:
I really have a feeling that in the latest One Piece chapters, those two are inspired by Victor and Vilma. Maybe I'm just seeing things.
They're not a couple, though.
Re: Artistic influence in BAA
Posted: Sat Jan 29, 2011 7:58 pm
by moooV
I don‘t know if it was discussed here before, or wasn’t, but take a look.
I usually spend an hour each evening reading wikipedia — I simply click the «random article» link and read it, no matter what the article is about. Today, completely by accident and absolutely randomly I was given this article:
http://en.wikipedia.org/wiki/Melchizedek
Re: Artistic influence in BAA
Posted: Sat Jan 29, 2011 8:42 pm
by Sergio Nova
Excuse me, moooV, but there is no surprise.
The character reference is clear from the beginning.
Re: Artistic influence in BAA
Posted: Sat Mar 19, 2011 3:55 am
by moooV
Re: Artistic influence in BAA
Posted: Tue Apr 19, 2011 5:04 am
by Cailon
@moooV: I totally overlooked those. Nice! NASA 70s... A time when the space-faring nations still had dreams and ambitions and when sci fi visions still came drawn (and not as a CGI).
Although not related to BAA/GLO, I really like pictures by John Berkley. Pure old school sci fi!
http://www.taringa.net/posts/imagenes/6 ... rkley.html
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A couple of days ago I watched the movie
Jarhead (which was pretty damn good, btw). They said, marine soldiers are also called "jarheads". Because 1.) their extremly short hair resembles the thread of a bottle and 2.) their heads are supposed to be empty, ready to be filled. The movie is from 2005 but deals with the gulf war in 1990.
This made me think at the socket soldiers of Bar Jack. They're also depicted fighting in the desert, they are literary screws and they're being filled up with adrenaline injections. It could have been an influence for Kishiro, maybe.
Re: Artistic influence in BAA
Posted: Wed Apr 20, 2011 6:54 am
by moooV
Maybe I'm stating obvious, but, to my shame, I've watched the Mad Max only today.
The first part is pure crap, and the second one is, most likely, what has inspired YK to draw Barjack. Even the personages' outfits are the same!
Re: Artistic influence in BAA
Posted: Wed Apr 20, 2011 12:47 pm
by HumanRage
actually, mad max is a dramatic movie, while when ones thinks about the mad max universe, it is most perfectly described in "mad max 2".
i assure you, when you talk about mad max to someone, in his head, it's the second movie playing.

go watch it
Re: Artistic influence in BAA
Posted: Wed Apr 20, 2011 7:36 pm
by Sergio Nova
HumanRage wrote:actually, mad max is a dramatic movie, while when ones thinks about the mad max universe, it is most perfectly described in "mad max 2".
Problem is: there is no relation at all between
Mad Max and
Mad Max 2. The explanation given in the beginning of the second one is completely incongruous, to say the least. I believe the producers invented a link just because the first movie had been an international success - and, let's be honest, that is not a routine to Australian cinema.
Re: Artistic influence in BAA
Posted: Fri Apr 22, 2011 9:25 am
by HumanRage
Sergio Nova wrote:HumanRage wrote:actually, mad max is a dramatic movie, while when ones thinks about the mad max universe, it is most perfectly described in "mad max 2".
Problem is: there is no relation at all between
Mad Max and
Mad Max 2. The explanation given in the beginning of the second one is completely incongruous, to say the least. I believe the producers invented a link just because the first movie had been an international success - and, let's be honest, that is not a routine to Australian cinema.
hence, "mad max 2" being the first movie taking place in the "mad max universe" , actually creating it

or making it bloom
thanks for helping my point
the "mad max universe", being a post apocalyptic warfield area, with innocents struggling to survive, and fuel being the new gold. the wildlands when gally is a GR is totally mad max universe.
"Waterworld" is somehow an aquatic max max, and got very bad press but is very detailed actually.